When I was teaching 3D animation and game design, we used Autodesk Maya and I was never very satisfied with the system it had for adding background images into the scene. I’ve always loved Blender’s way of allowing images to be set-up in orthographic views without them being visible in the perspective view. I liked how clean it kept the perspective viewport.
Well, now with Blender 2.8 it looks like I may have to get used to the Maya way of doing things again. Don’t get me wrong, I get why the Blender developers have made this change. The code was old, and it didn’t work in all windows, but I’m sad to see the old way of adding background images go away. From what I’ve heard, features may be added soon that will allow us to have some of the old background image functionality again.
But for now, here’s how I’m setting up my background images for modeling sessions in Blender 2.8.
1. Press Shift + A and go to Empty > Image
2. Go to the Object Data tab in the Properties window.
3. Click Open and browse to your image. Select it and click Open Image and the image will be added to the empty object. This image is a png file with an alpha channel, so I can see through the parts around the character.
4. Now you can use Blender’s move and rotate tools to put the image wherever you want in the scene. You can also adjust the Transparency in the Object Data panel to reduce the brightness of the image.
5. To organize the images, right-click in the Outliner to create a new Collection. Give it a name and drag the image objects into it. Disable the object selection in the viewport so you don’t accidentally move the image when modeling.
And that’s about it. This has been a pretty good system for me so far. I’ll update if I come across other ways to add background images in Blender. Let me know if you find a better solution.