Hi, I’m Darrin Lile, a Blender Foundation Certified Trainer. I received Bachelor’s and Master’s degrees in Film and Media studies from the University of Kansas, taught 3D animation and game design at the Art Institute of Wisconsin, and have been a technical editor of Blender books from Packt Publishing.
I’m bringing my academic training, expert knowledge, and teaching experience together to create a Blender curriculum that will help you get up to speed quickly, so you can start creating your own amazing animations and games.
In this course we will begin by creating a low-poly version of our character suitable for game engines. And then from this base model we will create a high-resolution version. We will UV map the character in Blender, and then import the models into Substance Painter where we will create PBR textures for the character’s skin and costume. Once that is done, we will work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character. We’ll then go back to Blender to rig our character based on what Unity needs to set-up its Humanoid Rig system. In the end, we will bring our character and textures into Unity and set it up so that we can use the animations that come free with Unity’s Standard Assets.
Learn how to create your own game characters in Blender! Learn how to model, texture, rig, and animate a game character in Blender. And then discover how to bring the character into Unity and set-up a character controller to move the character around.
In this course you’ll learn to use Blender’s modeling tools to create a high resolution model of an M249 Machine Gun. You’ll learn retopology techniques that will allow you to create a low-poly version of your high-poly object. You’ll also learn how to create a Color ID map using Blender’s Vertex Paint tools, bake Normal and Ambient Occlusion maps in Blender and Substance Painter, assign materials in Substance Painter based on a Color ID map, import your Blender models into Unity, and assign PBR textures to objects in Unity.
Learn how to create your own game environments with Blender, Photoshop, and Unity! Discover how to bring your own game designs to life by using Blender and Unity in a more integrated way than you may have seen before.
In this course we’ll go through the process of creating an animated scene from scratch. From the first polygon to the final render. You’ll learn all the steps involved in bringing your own animations to life.
Learn the fundamental concepts and techniques of hard surface modeling in Blender. Learn to create materials and textures, as well as light and render a realistic vehicle.
Learn the fundamental concepts and techniques of Blender, the incredible free, open-source animation suite. Learn to create 3D models, materials, uv maps, and textures. Learn to light and render your scenes with Blender’s Cycles render engine.
“I’ve got to say that Darrin Lile’s methodical approach is what makes him a great instructor. Anyone can make a “tutorial” video, but not everyone can teach. It isn’t just a matter of look at what I do, then pause and copy. It is a matter of “this is WHY I do what I do” and as a result the pupil begins to gain understanding and through that, experience, and they finally become that which they studied to become. My hat’s off to you, Darrin. Thank you.”
“Thanks for making seemingly complex things approachable.”
“I’ve watched through all of your videos in about a week and I’ve gone from knowing zero about Blender, character modeling and rigging, to creating my own character model and rigging it correctly. You’re like the Bob Ross of Blender (I mean that as the most sincerest of compliments)! Thank you so much.”
“I love your tutorials! For the first time, I’m able to understand Blender! Thank you so much!”
“I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person.”