Blender Tutorials -
Series
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Written by dave
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Thursday, 30 September 2010 00:00 |
In this ninth and final part, we go into some different lighting setups, and then jump in and do a walk cycle for this quadrupedal creature. I then briefly go over the Non-Linear Action editor, and we do a head side-to-side motion as the walk cycle loops.
Okay, I know we said we were done with this series, but David has come back for one more additional video. In this supplemental to the Dragon Series, I show some basics for creating a wing-flap loop animation to put Quaid into a flight pattern.
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