Written by dave
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Wednesday, 07 July 2010 16:28 |
Parts 1-4 of the Dragon Series I've been working on over at BlenderCookie.com
In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.

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Last Updated on Thursday, 08 July 2010 17:08 |
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Written by dave
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Wednesday, 07 July 2010 16:38 |
In this Blender video tutorial, I show you the basics of adding seams to a model, then setting up the Ambient Occlusion and Environment light, then baking them to a texture map, and applying it to the model.

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Last Updated on Thursday, 08 July 2010 15:57 |
Written by dave
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Monday, 14 June 2010 00:50 |
I've been working on a side project off and on over the past few months. It's really slow going, as I only work on it when I have time (and remember to), but it's coming along, slowly but surely. The biggest roadblock I have when starting a project of this sort is coming up with a good story. I had an idea pop into my head one day (day after my birthday, matter o' fact), so I sat down and wrote out a quick outline. This prompted me to keep going with it, so the next step I took was to draw out a storyboard. This took quite a while, as I would get bored with it for a few days, then draw a panel or two, then get bored, and so on and so forth. But finally I finished drawing it out, and now have begun working on prop elements.
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Last Updated on Monday, 14 June 2010 03:39 |
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Written by dave
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Wednesday, 07 July 2010 16:20 |
decided to redesign the ship, it didn't quite match the style i was wanting to go for (steampunk/dystopia) so here's a bit better work in progress:
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Last Updated on Wednesday, 07 July 2010 16:50 |
Written by dave
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Friday, 28 May 2010 00:00 |
In this third section, I cover setting up menu and cut scenes, importing a gun to pick up and point, shooting the gun to knock over the boxes, and then finally adding a sound effect when the gun is shot.

View the tutorial on BlenderCookie.com |
Last Updated on Wednesday, 16 June 2010 02:43 |
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