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Welcome to Blender 101
Updates 13 March, 2011 PDF Print E-mail
Written by dave   
Sunday, 13 March 2011 19:25

Yeesh, I need to update this more often. That being said, you guys can probably keep a running update of my new tutorials; most all of them these days are for Blender Cookie, so just keep an eye on them and you'll see my new stuff.

ANYWAYS... here's what I've done since the last series. You'll notice it's not a LOT, but that's due to the fact that I spent a lot of time working on the new "Baker Animation Series" for the 'Cookie, and didn't do many individual tutorials over the past few months. Check 'em out:

Creating a Baseball:

Using Vector Blur:

Creating a Bug Zapper (part 1)

Creating a Bug Zapper (part 2)

BlenderCookie Citizen Exclusive: Baker Animation Training Series 1-5

Last Updated on Sunday, 13 March 2011 19:35
 
Johnny Blender 2.0 - Digital Download now available! PDF Print E-mail
Written by dave   
Tuesday, 16 November 2010 20:45

http://www.lulu.com/product/media-download/johnny-blender-20-digital-download/13625635

Last Updated on Tuesday, 16 November 2010 21:35
 
Johnny Blender 2.0 - COMPLETED PDF Print E-mail
Written by dave   
Sunday, 24 October 2010 07:10

Check out the whole series:

http://www.youtube.com/view_play_list?p=581EEDEDA386890E

 
Updates 11-15-2010 PDF Print E-mail
Written by dave   
Monday, 15 November 2010 18:36

Sorry it's been a while since I updated this place, but I've been a little busy banging out new tutorials and finalizing the Johnny Blender 2.0 series (plus all the other hum-drum of my daily life). So I'll give you some quick links, then send you on your way :)

Last Updated on Monday, 15 November 2010 18:57
 
Series: House Elf Part 01 PDF Print E-mail
Written by dave   
Thursday, 30 September 2010 19:10

Multi-session series on the creation of a high-detail sculpted model. We’re modeling in the style of a “House Elf” from the Harry Potter movies, and will be modeling, sculpting, and texture painting, this time using Gimp instead of Photoshop.

In this first section, I create a base, low-polygon model to act as a foundation for a detailed sculpted model.

The final effect will be similar to this time-lapse video I did of the same subject:

http://www.youtube.com/watch?v=s3pnLyTwbJk

Last Updated on Thursday, 30 September 2010 19:19
 
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