In the seventh Blender 2.5 Video Tutorial, I show you some tweaks I did to the texture map, and show you how it looks with the Toon shader applied (along with some SSS – SubSurface Scattering), then I jump in and build the rig.
In the eighth part, we go ahead and apply the rig to the model, and clean up some of the auto-weight painting on the head. I show you a few tips on the cloth sim, but ultimately, we stick with the original weight painting. I play with a couple of different poses, then I append the tower and perch ol’ Quaid on the top in a nice ferocious roaring pose.
Sandra Gilbert of Blender Art Magazine wrote me a few months ago asking if I'd be interested in writing an article about Blender 2.5. I did, and it can now be found in the latest issue (on page 39) of the Blender Art Magazine. Check it out if you like: http://blenderart.org/
In this part 6, I go over a few more tricks on baking, and go ahead and add a “jaw open” shapekey so we can see inside the mouth. Then we jump into Photoshop to do some cleanup on the texture.
In this fifth part, I add seams to the model and unwrap the UVs, followed by a high-rez sculpt to give some subtle scales here and there. I then create a tangent normal map to apply to the low-rez version, and also bake the Ambient Occlusion.