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Apple project WIP - July 13, 2010 PDF Print E-mail
Written by dave   
Tuesday, 13 July 2010 04:14

Starting to steer toward sort of a souped up / modded out biplane look. Still working on the wheels (and still need to add one on the rear), added an intake area to the nose.

Last Updated on Wednesday, 14 July 2010 05:26
 
Apple project WIP - July 12, 2010 PDF Print E-mail
Written by dave   
Tuesday, 13 July 2010 04:14

Got some time tonight and decided to jump on the ol' spaceship for a little while. After working a little while with the curves for the "framework" of the ship, I remembered the old trick I discovered a while back and showed how to do in the "Ivy growing on a Greek column" bit where you add a shrinkwrap modifier to the curves to get them to line up flush against an object. So here's what I've come up with at the end of tonight's session:

Last Updated on Tuesday, 13 July 2010 04:27
 
Baking Ambient Occlusion PDF Print E-mail
Written by dave   
Wednesday, 07 July 2010 16:38

In this Blender video tutorial, I show you the basics of adding seams to a model, then setting up the Ambient Occlusion and Environment light, then baking them to a texture map, and applying it to the model.

Last Updated on Thursday, 08 July 2010 15:57
 
Dragon Series over at Blender Cookie PDF Print E-mail
Written by dave   
Wednesday, 07 July 2010 16:28

Parts 1-4 of the Dragon Series I've been working on over at BlenderCookie.com

In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.




Last Updated on Thursday, 08 July 2010 17:08
 
Apple project, 070710 PDF Print E-mail
Written by dave   
Wednesday, 07 July 2010 16:20

decided to redesign the ship, it didn't quite match the style i was wanting to go for (steampunk/dystopia) so here's a bit better work in progress:

Last Updated on Wednesday, 07 July 2010 16:50
 
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